The Unity Shaders Bible: A linear explanation of shaders from beginner to advanced. Improve your game graphics with Unity and become a professional technical artist.
Description:The definitive book to learn shaders in Unity. Introduction to the shader programming language. Lighting, shadow, and surface. Compute Shader, Ray Tracing, and Sphere Tracing.Learn shaders in Unity, starting with the basics and finishing with advanced concepts.The book includes a detailed explanation of languages like Cg, HLSL, ShaderLab, and Shader Graph.+370 informative pages on shader programming.From beginner to advanced linearly, starting with basic concepts (e.g. unlit shader) and ending with advanced ones (e.g. compute shader).Clear and direct.You will be able to find the differences and similarities between Built-in, Universal and High Definition Render Pipeline.Real-life examples.All the examples in this book could be applied to production-stage projects.We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with The Unity Shaders Bible: A linear explanation of shaders from beginner to advanced. Improve your game graphics with Unity and become a professional technical artist.. To get started finding The Unity Shaders Bible: A linear explanation of shaders from beginner to advanced. Improve your game graphics with Unity and become a professional technical artist., you are right to find our website which has a comprehensive collection of manuals listed. Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
381
Format
PDF, EPUB & Kindle Edition
Publisher
Jettelly Publishing
Release
—
ISBN
The Unity Shaders Bible: A linear explanation of shaders from beginner to advanced. Improve your game graphics with Unity and become a professional technical artist.
Description: The definitive book to learn shaders in Unity. Introduction to the shader programming language. Lighting, shadow, and surface. Compute Shader, Ray Tracing, and Sphere Tracing.Learn shaders in Unity, starting with the basics and finishing with advanced concepts.The book includes a detailed explanation of languages like Cg, HLSL, ShaderLab, and Shader Graph.+370 informative pages on shader programming.From beginner to advanced linearly, starting with basic concepts (e.g. unlit shader) and ending with advanced ones (e.g. compute shader).Clear and direct.You will be able to find the differences and similarities between Built-in, Universal and High Definition Render Pipeline.Real-life examples.All the examples in this book could be applied to production-stage projects.We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with The Unity Shaders Bible: A linear explanation of shaders from beginner to advanced. Improve your game graphics with Unity and become a professional technical artist.. To get started finding The Unity Shaders Bible: A linear explanation of shaders from beginner to advanced. Improve your game graphics with Unity and become a professional technical artist., you are right to find our website which has a comprehensive collection of manuals listed. Our library is the biggest of these that have literally hundreds of thousands of different products represented.