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A Psychogeography of Games

Hannah Nicklin
4.9/5 (30887 ratings)
Description:A Psychogeography of Games contains 6 creative critical responses to game design, based on a series of talks and articles prompted by Hannah's 6 month residency at Videobrains June-November 2015. Prompted by the question 'how do the places and spaces important to game designers affect their game design' Hannah went for 6 walks in places important to Jake Elliott (Kentucky Route Zero), Kerry Turner (Heartwood), Llaura Dreamfeel (Curtain), Holly Gramazio (How To Be A Blackbird), Ed Key (Proteus) and George Buckenham (Cubes), and wrote about the experience. The book features the texts for either performance or published originally on RPS, accompanied by extra thoughts, ideas, quotes and drawings. Plus an introduction. A Psychogeography of Games attempts to push the field of critical and creative discourse around video games - producing works that gently respond in form as well as content to the creative questions at the heart of contemporary game design.We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with A Psychogeography of Games. To get started finding A Psychogeography of Games, you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
59
Format
PDF, EPUB & Kindle Edition
Publisher
Release
ISBN

A Psychogeography of Games

Hannah Nicklin
4.4/5 (1290744 ratings)
Description: A Psychogeography of Games contains 6 creative critical responses to game design, based on a series of talks and articles prompted by Hannah's 6 month residency at Videobrains June-November 2015. Prompted by the question 'how do the places and spaces important to game designers affect their game design' Hannah went for 6 walks in places important to Jake Elliott (Kentucky Route Zero), Kerry Turner (Heartwood), Llaura Dreamfeel (Curtain), Holly Gramazio (How To Be A Blackbird), Ed Key (Proteus) and George Buckenham (Cubes), and wrote about the experience. The book features the texts for either performance or published originally on RPS, accompanied by extra thoughts, ideas, quotes and drawings. Plus an introduction. A Psychogeography of Games attempts to push the field of critical and creative discourse around video games - producing works that gently respond in form as well as content to the creative questions at the heart of contemporary game design.We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with A Psychogeography of Games. To get started finding A Psychogeography of Games, you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
59
Format
PDF, EPUB & Kindle Edition
Publisher
Release
ISBN
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