Description:Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers from civilian to military contexts as well as multiple disciplines to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated.While computer-based simulations and games have the potential to improve the quality of education and training, "Using Games and Simulations for Teaching and Assessment: Key Issues" shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious."We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Using Games and Simulations for Teaching and Assessment: Key Issues. To get started finding Using Games and Simulations for Teaching and Assessment: Key Issues, you are right to find our website which has a comprehensive collection of manuals listed. Our library is the biggest of these that have literally hundreds of thousands of different products represented.
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ISBN
0415737877
Using Games and Simulations for Teaching and Assessment: Key Issues
Description: Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers from civilian to military contexts as well as multiple disciplines to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated.While computer-based simulations and games have the potential to improve the quality of education and training, "Using Games and Simulations for Teaching and Assessment: Key Issues" shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious."We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Using Games and Simulations for Teaching and Assessment: Key Issues. To get started finding Using Games and Simulations for Teaching and Assessment: Key Issues, you are right to find our website which has a comprehensive collection of manuals listed. Our library is the biggest of these that have literally hundreds of thousands of different products represented.