Description:The value of games in teaching and learning has been well-documented in research in education. Here are sixty field-tested games that teach information literacy skills using fun, interactive activities at a variety of skill and knowledge levels. You'll find card games and Jeopardy games, games that involve individual and group work, clickers, white boards, chalk boards, running around the library, and moving around the classroom. Editor Theresa McDevitt has picked 60 of the absolute best ones, all field-tested, from colleges and universities across the country. Examples Details for each game are provided, objectives; information literacy standards addressed; audience (size, educational level); time required; materials and equipment – including prize suggestions; area setup; preparation; game instructions and processes.With this step-by-step creative guide, instructors will be able to confidently create information literacy instruction sessions that will break the mold, engaging students in learning that is both highly educational and highly enjoyable.We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Let the Games Begin!: Engaging Students with Field-tested Interactive Information Literacy Instruction. To get started finding Let the Games Begin!: Engaging Students with Field-tested Interactive Information Literacy Instruction, you are right to find our website which has a comprehensive collection of manuals listed. Our library is the biggest of these that have literally hundreds of thousands of different products represented.
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ISBN
1555707394
Let the Games Begin!: Engaging Students with Field-tested Interactive Information Literacy Instruction
Description: The value of games in teaching and learning has been well-documented in research in education. Here are sixty field-tested games that teach information literacy skills using fun, interactive activities at a variety of skill and knowledge levels. You'll find card games and Jeopardy games, games that involve individual and group work, clickers, white boards, chalk boards, running around the library, and moving around the classroom. Editor Theresa McDevitt has picked 60 of the absolute best ones, all field-tested, from colleges and universities across the country. Examples Details for each game are provided, objectives; information literacy standards addressed; audience (size, educational level); time required; materials and equipment – including prize suggestions; area setup; preparation; game instructions and processes.With this step-by-step creative guide, instructors will be able to confidently create information literacy instruction sessions that will break the mold, engaging students in learning that is both highly educational and highly enjoyable.We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Let the Games Begin!: Engaging Students with Field-tested Interactive Information Literacy Instruction. To get started finding Let the Games Begin!: Engaging Students with Field-tested Interactive Information Literacy Instruction, you are right to find our website which has a comprehensive collection of manuals listed. Our library is the biggest of these that have literally hundreds of thousands of different products represented.