Read Anywhere and on Any Device!

Special Offer | $0.00

Join Today And Start a 30-Day Free Trial and Get Exclusive Member Benefits to Access Millions Books for Free!

Read Anywhere and on Any Device!

  • Download on iOS
  • Download on Android
  • Download on iOS

Infinite Game Universe, Volume 2: Level Design, Terrain, and Sound

Guy W. Lecky-Thompson
4.9/5 (23839 ratings)
Description:This sequel to Infinite Game Universe: Mathematical Techniques focuses on level design, terrain, music, and sound. The book will provide programmers with the source code, cutting-edge techniques, and reference materials they need to create an exciting gaming environment that will capture the imagination of the player. Part 1 shows various techniques for storing game level information, citing particular game types; Part 2 discusses creation, storage and algorithms for a variety of landscapes; Part 3 provides techniques of encoding, generating, and making new sounds for use in games. These chapters cover a variety of sounds (from "non-human" to musical interludes); Part 4 includes ways in which language and graphics are used in gaming contexts; Part 5 discusses the decision-process for the target platform (handhelds, consoles, online, etc.), and the programming-specific information needed for each.We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Infinite Game Universe, Volume 2: Level Design, Terrain, and Sound. To get started finding Infinite Game Universe, Volume 2: Level Design, Terrain, and Sound, you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
Format
PDF, EPUB & Kindle Edition
Publisher
Release
ISBN
1584502134

Infinite Game Universe, Volume 2: Level Design, Terrain, and Sound

Guy W. Lecky-Thompson
4.4/5 (1290744 ratings)
Description: This sequel to Infinite Game Universe: Mathematical Techniques focuses on level design, terrain, music, and sound. The book will provide programmers with the source code, cutting-edge techniques, and reference materials they need to create an exciting gaming environment that will capture the imagination of the player. Part 1 shows various techniques for storing game level information, citing particular game types; Part 2 discusses creation, storage and algorithms for a variety of landscapes; Part 3 provides techniques of encoding, generating, and making new sounds for use in games. These chapters cover a variety of sounds (from "non-human" to musical interludes); Part 4 includes ways in which language and graphics are used in gaming contexts; Part 5 discusses the decision-process for the target platform (handhelds, consoles, online, etc.), and the programming-specific information needed for each.We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Infinite Game Universe, Volume 2: Level Design, Terrain, and Sound. To get started finding Infinite Game Universe, Volume 2: Level Design, Terrain, and Sound, you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
Format
PDF, EPUB & Kindle Edition
Publisher
Release
ISBN
1584502134
loader